Role: Programmer
Tools I used: Simple Render Engine // c++
Time on project: 4 weeks
Bunny Jump is a vertical platforming game developed for learning game programming fundamentals in C++ at ITU Copenhagen’s Game Programming course (Autumn 2024). The project focuses on implementing core programming concepts including physics integration with Box2D, component-based architecture, and procedural generation. Players control a bunny that bounces off platforms, featuring both solid and breakable variants, while collecting jetpack power-ups. The game demonstrates practical applications of C++ in game development through systems like physics-based movement, collision detection, and score tracking.
