Role: Game Designer & Programmer

Tools I used: Unity

Time on project: 1 week

Pick-a-Poo is a the first Unity game developed for the Making Games course at ITU Copenhagen in September 2022. The player controls a farmer with a tractor who must collect animal droppings against a timer while avoiding obstacles like chickens, pigs, and sheep. The game features a humorous take on farm maintenance with colorful visuals and simple controls. The time-pressure mechanic creates urgency as players race to collect as much as possible before their unseen partner gets angry. The game combines resource management with obstacle avoidance in a lighthearted farm setting.